//
// Generated by Microsoft (R) HLSL Shader Compiler 9.22.949.2248
//
// Parameters:
//
//   float4 cFogParams;
//   float4 cMaterialVariable2;
//   float4 cMaterialVariable3;
//   row_major float4x4 cObjectToView;
//   row_major float3x4 cObjectToWorld;
//   row_major float2x4 cTextureTransform;
//   float3 cView;
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   cObjectToView      c0       4
//   cView              c4       1
//   cObjectToWorld     c5       3
//   cFogParams         c18      1
//   cTextureTransform  c28      2
//   cMaterialVariable2 c30      1
//   cMaterialVariable3 c31      1
//

    vs_3_0
    def c8, 1, 0, 0, 0
    dcl_position v0
    dcl_binormal v1
    dcl_binormal1 v2
    dcl_normal v3
    dcl_texcoord v4
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xyz
    dcl_texcoord2 o3.xyz
    dcl_texcoord3 o4.xyz
    dcl_texcoord4 o5.xy
    dcl_texcoord5 o6.xy
    dcl_texcoord6 o7.xy
    dcl_texcoord7 o8.x
    mul r0.xy, c30, v4
    add r0.x, r0.y, r0.x
    add o5.x, r0.x, c30.w
    mul r0.xy, c31, v4
    add r0.x, r0.y, r0.x
    add o5.y, r0.x, c31.w
    mul r0.xy, c28, v4
    add r0.x, r0.y, r0.x
    add o6.x, r0.x, c28.w
    mul r0.xy, c29, v4
    add r0.x, r0.y, r0.x
    add o6.y, r0.x, c29.w
    add r0.xyz, c4, -v0
    nrm r1.xyz, r0
    dp3 o4.x, c5, r1
    dp3 o4.y, c6, r1
    dp3 o4.z, c7, r1
    dp3 o3.x, c5, v3
    dp3 o3.y, c6, v3
    dp3 o3.z, c7, v3
    dp3 o1.x, c5, v1
    dp3 o1.y, c6, v1
    dp3 o1.z, c7, v1
    dp3 o2.x, c5, v2
    dp3 o2.y, c6, v2
    dp3 o2.z, c7, v2
    dp4 r0.x, c0, v0
    dp4 r0.y, c1, v0
    dp4 r0.z, c2, v0
    dp4 r0.w, c3, v0
    dp4 r1.x, r0, r0
    mov o0, r0
    rsq r0.x, r1.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c18.x, c18.y
    max r0.x, r0.x, c18.w
    min o8.x, r0.x, c8.x
    mov o7.xy, v4

// approximately 40 instruction slots used
 